Using Skills in Roleplay

We support and encourage RP skills during interactions with players and DMs. As addressed in Social Skills in Roleplay, Persuade is all about getting people to reveal more than they are originally willing, rather than changing their mind on something.

Context Matters
It really depends on the setting and circumstances at the time. A frantic PvE session won't pause for you to roll skill rolls, but a slower, conversational scene is far more suited to that. It's all about expressing what you're trying to do and then taking a gamble on your skills backing that up.

Generic Hero attempts to swing across the room on the chandelier, drop onto the platform, run through the two orcs, and save the princess!

rolls 1

jumps for the chandelier, misses, falls flat on face

Player vs Player
This is a very sensitive area involving consent from all players involved. If one person disagrees to roll, then, respect their wishes and continue on without dice. Trying to game the system by consenting until the very moment the tide turns against you and withdrawing is not appreciated by the community. Commit fully to using dice (within reason) or don't.

Everyone has their own assertion that a certain class is overpowered. Neither Neverwinter Nights nor Dungeons and Dragons have ever been balanced for PvP. That being said, be respectful of each others' characters.